Although some weapon types allow for both physical and magical attacks (such as the staff), you should always prioritize spells.Welcome to the Pillars of Eternity Subreddit! The Wizard is a very powerful ranged DPS class. Of course, any additional magic damage bonus is always welcome! Knowledge is also handy as it improves spell cost limit, but with a base cost limit of 20 (as of February 2023), you don't need it right away. This probably doesn't come as a surprise, but Will is the Wizard's most important stat, as it increases spell power and buff duration. ![]() As for armor type, the Wizard uses cloth and leather pieces with a minimal speed reduction. Thanks to its high casting speed, the Spellbook is usually the best weapon choice, but the Crystal Sword is better if you prefer a magic-melee hybrid style. Starting out with a staff, the Wizard can switch to Crystal Balls, Crystal Swords, and Spellbooks later on. It only transfers to the same being once, and it may transfer to yourself if you are nearby. Shoots a fireball that causes 30 direct damage to a target and 20 splash damage and a knockback effect to nearby targets.Įlectrocutes the target, inflicts spell damage, and fires lightning that is transferred to beings within four meters and shocks up to three times. Target becomes invisible and gains a 10% Move Speed bonus for 3 seconds. Casts to self if no target is found.Īfter four seconds, a bolt of lightning falls in the targeted area, dealing spell damage. Target gains a 14% Action and Move Speed bonus for 11 seconds. On hit, deals magic damage and reduces the target's movement speed by -15% for one second.įires up to 10 homing missiles that each deal 12 damage. Slows the target's movement speed by -40% for 2.5 seconds. Set the target's weapon on fire, dealing 5 additional magic damage and burning enemies when they are hit. Here's an overview of every Wizard spell, with the best options highlighted.ĭeals magic damage and burns the target for one second.īlows spheres of floating light to brightly illuminate the surroundings. The second one is great to deal high damage while keeping enemies at bay. The first offers a particularly effective way to maximize damage, as you can use it to repeatedly shoot opponents in the head. Magic Missile and Fireball are highly recommended attack spells. Especially if you're playing solo, Invisibility offers the best protection -or the best opportunity for an ambush. While mostly a DPS class, the Wizard has some nice support options in the form of the Haste and Ignite spells, which increase movement speed and weapon damage respectively. ![]() Reduce the casting time of the next spell you cast to 0.1 seconds.Įnter a meditative state and revive spells at a rate of 40 spell costs over 10 seconds. This may be the case if you play in a team and don't need to cast your spells as often.Īllows you to use spells in the dungeon (adds an additional spell tree). If you don't need the spell refresh, increase your spell-casting speed instead with the Intense Focus skill. ![]() This will enable you to refresh your five favorites rather than add sub-par spells to your build. You can double the number of spells by equipping a second Spell Memory, but it's usually better to go for Meditation as your second skill. The Spell Memory skill is absolutely essential, as it unlocks a spell tree that allows you to use up to five different spells in combat. The shield will only reactivate after a cooldown period. If you deal magical fire damage to a target, the target's physical reduction bonus is reduced by -10% for 5 seconds.Īctivates an arcane reactive shield that lasts for 3 seconds when you take damage. Increases Armor Rating by 20 and inflicts Frostbite on melee attack targets for 0.5 seconds. Increases the magic damage of the fire spells damage by 5% and increases the duration of burn status by 2 seconds. Increases the magic damage of arcane spells by 5% and reduces the casting time of arcane spells by one second. The bonus duration lasts for 7 seconds and resets with each successful stack. Arcane Feedback can stack up to 5 times at once. Each time you do damage with an arcane spell your spell-casting speed and base magic damage increase by 1% per stack.
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